Three new lessons are available on the site. They concern shaders, GUI system and camera/coordinate systems.
Three new lessons are available on the site. They concern shaders, GUI system and camera/coordinate systems.
New lesson about sprite animation is available on the site. The first project that is based on this library was started: puzzle game "Bart". Sketch that shows gameplay and game description may be found at "Projects" page of the site.
A new lesson named "Basic Concepts of GPU Workflow" may be found on the site in the "lessons" category. Goal of this lesson is to introduce how GPU works at a very basic level, defining the most important terms from a game programming that are ver...
A new lesson was added to the site. It shows "Texture tiling" feature and how it can be implemented using the library.
A new lesson describing splatting technique was introduced on the site. This technique may be used in D'Enfent Engine to form different terrains using only finite number of textures. A new sample program that shows possible implementation is avail...
A new article that is available on the site covers structure of GUI system implemented in the engine.
A new article is available on the site. It explains a gloomy effect that is used in "Silent Hill: Home Coming" game (along with a whole chain of investigations that were done). Also a new sample program is ready to demonstrate how it can be implem...
Two new lessons were posted at the site: The first one covers new ConfigFile class functionality and overall impact it has on the library and the next one describes GUI file format that can be used to design GUI of your game without even a line of...